1/3/2023 0 Comments Reflex arena best netcode![]() ![]() ![]() Maybe better players will make better use of it. The railgun gets increased damage while zoomed, which I fundamentally disagree with, but in practice it didn’t seem to affect me much. You have the option to start with a weakened version of the shotgun or the nailgun, replacing the usual MG start, but I didn’t make much use of it. The machine guns have an uncomfortable amount of spread for my tastes, the LG feels like shit, and rockets/rail are god, but anyone familiar with arena shooters will feel right at home with the selection. Not really sure what there is to say on that. My gut instinct says that the shooter’s advantage is a little too strong, but I haven’t really spent enough time to verify. I’ve also died to Gauntlet while clearly out of its range, but only once. Hit registration feels pretty generous, especially for rail, and at super close ranges it’s anyone’s guess where you’re getting pushed. Players seemed prone to small warps in close-range hitscan fights, and I swear I got killed by a teleporting shotgun-wielder at least a few times. Render scale didn’t seem to help when the game was freaking out, so something was probably CPU-bound, but I’m using an i7 with plenty of headroom…thonk. Some matches were mostly fine, but others stuttered to completely unplayable levels, even on lowest settings. Mouse feel is a little awkward, and the inconsistent performance doesn’t help it any. The music is pretty unintrusive, and after playing Reflex for so long, it’s nice to have a little in-game ambience. Huge reverb everywhere, it’s hard to pinpoint the origin of sounds, and I was constantly getting blind-sided by silent teleporters. I also ended up with a broken lightmap at least once, which turned half the map into a normal-mapped black void. ![]() ![]() I never really noticed the cosmetics, which is a pro or a con depending on who you ask. It’s not fullbright green models, but it’s at least something. Maps are a little messy and colors tend to bleed, but players are clearly marked by overhead chevrons, so they’re never really hard to see. But it still feels like Quake, and Quake feels fucking good. Menus are super rough around the edges, performance was inexplicably bad in the most inconsistent ways, and abilities feel completely out of place. The game seems…okay? I’m sort of divided on this one. Bethesda, it’s not a “closed beta” if you give out keys to everyone who clicks a button. ![]()
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